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WISH

Lead Look Development for all human Crowd elements on Disney Animation Wish. Procedurally creating the Look for thousands of characters with very specific Art Directed Looks that are automated and flexible for desired shot/scene compositions.

 

'Wish' - Nov. 2023 release (Disney Animation 100 year anniversary film)

  • I served as the ‘Look Dev Lead' for all human ‘Crowd’ elements
    (‘Crowds’ are vital part of this story and appear in, at least, 20% of the shots in the film, with thousands of Crowd characters appearing together in some shots).

    • Established and developed the Look Dev Crowd workflow and tools for the creation of all of the human Crowd characters on 'Wish'.

    • Worked with Software Engeneers and Pipeline TDs to implement new features using Primvars for better in-shot control of the Look of the Crowds.

      • Lead the concept and implimentation of XGen in-shot control using Primvars. (creating a new software feature that has opened up many workflow options for controlling Xgen on Crowd elements).

      • Lead the creation of new Primvar wedging tool that allows very customizable rendering of Primvar wedges.

    • Python Scripting (automating many task's, including, procedural texture creation, and various pipeline tasks)

    • SeExpr Scripting - Scripted automation allowing universal shaders to adapt to specifics of a crowd element such as ethnicity and age. This allowed the Crowd Sim team to completely Randomize the Primvar packaged Looks of all crowd characters in a shot without concern for the Look being inapropriately set for the specific ethnicity, age, or other specifics requested by Art Directors.

    • Lead other Look Dev Artist through the whole process of final crowd asset creation.

    • Assessed the overall schedule, schedule changes, and number of available artist to scale the overall workflow to meet multiple shot department asset readiness deadlines.